The Depths

Date 2019
Company The Escape Game
Role Game Developer

Undersea adventure game designed for installation in undersized locations, delivering flagship experience quality with reduced footprint and tighter budget.

The Depths

The Escape Game needed an experience that could be installed in undersized spaces in their new stores, on a reduced budget, while maintaining their signature style of an expanding playspace with multiple rooms.

I led initial brainstorms and pitched a narrative structure built around a submarine that docks at an undersea base, which players can disembark and explore.

To prove multiple rooms would work in the reduced space, I designed a modular prototyping system, working alongside our in-house installation team — standardized door frames, puzzle-height blocks, and rollable walls — inspired by whiteboxing tools from 3D game engines. We assembled and reconfigured prototype rooms at scale, playtesting various formations before committing to construction.

The final design used a three-act structure: players solve Room 1, unlock Room 2 via the submarine docking sequence, then complete an escape that spans both spaces. This preserved the “expanding playspace + wow moments” house style while reducing footprint by roughly 40% compared to other titles.