I’m a designer, artist, and programmer working across games, installations, and immersive media. Over ten years I’ve built educational games for PBS Kids, therapeutic VR for chronic pain and mental health patients, hardware and software for escape rooms played by thousands of guests a week, and interactive installations combining projection mapping, computer vision, and physical computing.
My approach to design and project management is grounded in a deep understanding of development processes across disciplines. I am devoted to ensuring that my teams have the structure, direction, and creative space they need to thrive.